So I’ve been bitten by the tabletop gaming bug, and due to not wanting to spend much (if any) money while testing the waters, I scrounged up some free and/or cheap resources to get going.
After reading many great blog articles and some study after feedback from article authors I came up with a list of what I need.
Table - Check: use dining room table.
“Grass mat” - Check: use green felt from a home Craps game, turned upside down of course.
Rules - Check: Got the “One-Hour Wargames” book. Thanks to Norm (https://battlefieldswarriors.blogspot.com/ ) for recommending it to this beginner. While not free, the Kindle version is cheap and proved to be an eye-opener for me on several points.
Dice - Check: see Craps game above.
Great looking miniatures - [screeching halt noise]…wait…I gotta acquire and paint figures? Let’s see what else we can do here…
How about grab some index cards from the old file cabinet and add some folds to indicate distinct unit types, then add some writing on them?
With respect to the OHW rules (specifically ACW in this case), unit frontages for Infantry, Zouaves, and Cavalry should be 4-6 inches - 3x5 Index cards work nicely there. Artillery units should have a frontage of 2-3 inches - we’ll just turn those sideways then.
I picked two colors out of the stacks of index cards on hand and ended up with green and yellow. These colors might not differentiate very well in the photos, but to my red-green deficient eyes the difference is clear. An unexpected benefit is that while trying out the rules with solo play there is no way for me to develop a bias for one side or the other, which with ACW or WW2 might be a risk.
The next task was to figure out how to fold the cards to both provide a handle and a pseudo profile to indicate the “kind” of unit. Infantry and Elites get a fold down the length to give a low profile. Cavalry are two cards combined with a fold down the width that gives a taller profile but the same frontage. Artillery are turned sideways with a low fold towards the front where the cannon would be. All shapes kept in place with some applied glue stick from the desk drawer.
Add some markings for identification and direction and what you’ve got are some free “miniature” units with which to game.
The available armies for Yellow and Green. |
A closer look with Yellow Cav-1 closest. |
Face off… |
Towards the end of a Scenario #1 game - not looking good for Green. |
Hi Edwin, thanks for the mention. I think that is the perfect start to exploring miniatures wargames. Too often I feel that gamers buy a load of miniatures, spend too long painting them and just lose their mojo along the way.
ReplyDeleteWith paper armies, you cam 'immediately' explore whether these games suit and what rules you prefer and over time, each paper unit can be replaced by painted bases if that's what you want.
There is a web site called Junior General that offers a lot of top down paper wargame items and you may find these useful for a game against your dad. LINK
https://juniorgeneral.org/index.php/figure/figureList/topdowns
Thanks, Norm, for stopping by and the additional recommendations.
DeleteAlex over at http://ecw40mmproject.blogspot.com/ had already pointed me in the direction of Junior General and Peter Dennis, and I also found some other “top down” paper unit resources over at WargameVault.com that I might check out too. His blog(s) have been inspirational as well as yours.
And the “gradual replacement” strategy is how I plan to proceed.
Cheers,